About A.I.

A lot of cunts are using AI for adult games these days. (and real games I’m looking at you Modern Welfare Warfare)

Sadly, the technology isn’t 100% reliable or consistent enough yet to fully create a complete scene from scratch—especially for something  detailed that needs continuity as adult animations /scenes in a game/story.

Instead, I’m using non-destructive AI for the editing only. That way, the core work stays 100% GDS-made (—for now, Skynet  still underage in some island).

In the past, a simple animation took me about 3 days to create/render, plus another 3 days to edit: fixing skin tones, details, lighting, inconsistencies, etc. That’s why my older images and videos( are the best ever!)—no poke-throughs or random shit like you see in a lot other games.


Non-Destructive AI:

Fully human-made (GDS=human) – This is my main approach now I spent about 2 months training and setting up an AI tool specifically for the editing/finishing stage. This lets me focus way more on the creative/rigging/animation part, adding extra details and realism that I never had time for before.

For example:

Before AI —

A: 3 days to make the full animation          B: 3 more days to edit skin tones, fix details, etc.

 

Now with AI

With the editing automated, I can spend that extra time on the animation itself. So now you get stuff like realistic hair movement synced to her body motion, physics on boobs (they squeeze/press realistically or bounce), panties that move/grab/hold properly.

 

Thanks to AI freeing up time, most new animations now include:

  • Hair physics (flowing naturally with movement)
  • Rigged clothing with real physics and gravity
  • Squeezes/boob physics — reacting to bounces, movement, or grabs
  • Body parts like ass or pussy that move/open/close realistically as you fucker her.
  • Even backgrounds (when I have time): rigged elements like sofas that deform realistically when someone sits/moves/fucks on them

 


Destructive Editing –

I use this sometimes, sparingly Occasionally, for quick fixes or small changes, I’ll use AI to patch mistakes instead of redoing the whole thing from scratch.

Example:

A: Original video

B: Instead of re-animating everything, I used AI only to fix her tongue position, the sofa, and put her hand inside the boxers she stole.

 


Fully AI Generation –(in my PC not at Skynet island)

Almost never As I said, AI is still a bit “green.” It struggles with consistency over long sequences, character continuity, or anything longer than standalone 5-second clips. Most full-AI videos look shitty when you try to merge into a real scene.

Examples:

A transition after slapping her face in public — AI made it, but it doesn’t match the scene perfectly.

Pre-sex transition to play while the game loads the scene.

One of her idle animations (to run when she talks). The regular/idle ones are still fully hand-made for better quality.

I might use AI for quick placeholder/link animations in real scenes, but right now it’s not worth the trouble for full creation. Plus, a lot of people hate content that’s obviously fully AI-made, and I get that—I want my game to feel human-crafted GDS-crafted.

So:  AI is a tool to help me make more and better content faster, not replace me. The animations, physics, details, and soul are all still 100% from this handsome Brazilian dev. More updates coming with that extra polls about AI if needed, but i don’t think it does now.

 

February 6, 2026 GDS Chloe18 No Comments

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